Nobody asked Konami for Metal Gear Survive, but a spin-off of the high-profile stealth series happened. We took a look at the beta version of the upcoming survival game, so we have something to say about it!
Metal Gear Survival
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We praised the game – suitcases. 11!1! Sold out. 1! They didn’t praise the game – they still sold the suitcases, only more cunningly
Quite so. Huge locations, technology, a good engine that combines beautiful images and optimization. It could actually be something amazing.
Why do they make millions of identical romantic comedies??
MGSurvive is not full price. There’s also https://twofatladiescasino.co.uk/withdrawal/ not to say an incredible amount of effort put into it. So, in order to fight back, a game doesn’t have to sell millions of copies, attract a lot of attention and put everyone on the hype train. It’s just that with the addition of “metal gear” in the name it will attract much more attention, and why not do that, since Konami has the rights to the series??
Have you forgotten? Nowadays there is no personal opinion on the Internet, you have to listen to left-wing people from YouTube and other things, because everyone is so degraded that they follow the opinion of a person who in reality would not even look in their direction.
But unfortunately, they are all corrupt and everyone praises or hates for money, because they were not paid for a good review.
More precisely, not a level but a map. and there seemed to be three levels of difficulty. An easy map that you played, on the middle one a map with mines is added, and on the maximum one only a map with mines. Why can’t you edit a comment?.
In short, this is the same thing if Capcom released the Raid mode from RE Revelations as a separate game. They would add an unnecessary story mode for 2-3 hours and also sell it for $30. But fortunately they didn’t suffer from such crap (although they made a small donation, but it’s not really needed).
I agree with Fen, you shouldn’t be so shitty about a game that hasn’t been released yet. I also agree about weapons – in TPP our hands were itching at the sight of tons of machine guns, machine guns, shotguns, grenade launchers, etc.d., which were attractive, but in fact were needed mainly for missions to eliminate equipment/skulls, since it is both easier and more profitable to crawl with non-lethal weapons.
Vanya there is not one level, there are two of them. The one you showed, the second in the mines. Both are Tower Defense.
If you get everything right, it could be great. Here you need a huge amount of content, various challenges and so on and so forth that will hook the player.
I watched the stream and the game turned out to be even duller than I initially expected. I saw that at least in co-op she was still playable, but your gameplay with Max was wildly boring. Largely due to the fact that the opponents are completely worthless. It would be better to make them weaker, but to have natural crowds. It’s obvious that they were focused on zombie survival games, it works there, but here there are relatively few of them in one wave and shutting up each enemy completely puts them to sleep. In short, it’s not even suitable for a pass-through yet, and some miraculous mechanics are unlikely to be hidden up my sleeve before release + they probably won’t deliver any sane training, dumping it all on the player’s own study, so I’ll wait until I have 200 rubles, so at least I’ll have a spare box to replace it with another game if something happens. )