We announce an open enrollment of applicants for training in the following specialty:
Online game developer
State diploma, the best teachers in Moscow, 4 streams of 300 people at a time!
Join in advance and follow the news!

You will be able to become:
2D and 3D modeler
2D and 3D animator
Concept art artist
Level designer
Screenwriter
Programmer (Unity 3D, Unreal Engine 4 engines)
Oculus Rift Specialist
Game designer

Your dream can come true!

We are waiting for you on November 21 at 14-00 at the address:

Moscow, st.m. Rimskaya, st. Podemnaya, building https://robinhoodbingocasino.co.uk/games/ 12
Eurasian Open Institute
Conference Hall
Join us and conquer the heights of the gaming industry with us!

With love for games. Studio DiGames
More details about the training course:
Duration of the full course: 17 months
Training program
Alpha course
for those who plan to learn the art of creating computer games from scratch to release.

We will start with the very basics: what the target audience is and why people play games, continue with the basics of programming, go through all the stages of creating a game and end with the creation of a completely ready-to-release product.
We will show the basics of programming using the example of several game engines, including GameMaker, Unity, Unreal Engine 4.
So that your game can earn money, we will tell you how to build a competent game balance and study the trends of the modern game market.
We will show the basic principles of monetization and building game analytics. We will devote part of the course to how to manage a development team.
As a result of our course, you will be able to find a potential investor and discover the meaning of the fashionable word “crowdfunding”.
We will help you learn how to publish your game in the AppStore, Google Market, as well as how to attract and retain your players.
And – most importantly – the final part of the training cycle will be a game completely ready for publication, made by you.

Beta course
aimed at studying character animation and then inserting it into 3D engines

First, we’ll talk about the 12 principles of animation and their application.
Then we will move directly to character animation and within its framework we will consider the most common animations, such as:
walking, running, hitting, waiting and dying.
Let’s consider the possibilities and techniques for conveying a character’s character through his movements.
In the end, we will learn how to export animation and insert it into your project.

Gamma course
full study of all game engines.
Let’s discuss the main features of game engines: Unreal Engine, Unity3D, Game Maker: Studio.
Let’s look at the intricacies of creating games on these engines.
Let’s study engine editors, interfaces, key points of use.
Let’s look at the main algorithms and patterns used in games.
Let’s try several options for creating game interfaces.
Let’s create a game from scratch. Let’s prepare it for release.
Based on the voting results, the best game of the training course will have the opportunity to be released in the App Store and Play Market.

Delta rate
aims to study various methods and approaches to 3D modeling.

We will look at the most important principles of 3D modeling of both solid and organic models.

Texturing 3D models and preparing for export.
Creating a character from scratch using references.
Programs used: Autodesk Maya, Pixologic Zbrush, Allegorithmic Substance Painter, Adobe Photoshop

For any questions, please contact us using the information provided.
Contacts:
Phone +79152141460
Skype from.b.lab.makedream
In contact vk.com/c.b.lab.makedream